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Dwarf fortress plump helmet dfhack
Dwarf fortress plump helmet dfhack








dwarf fortress plump helmet dfhack

added -skills option to give skills to units.added -equip option to equip created units.added -locationType argument to specify the type of location to spawn in.added -locationRange argument to allow spawning in a random position within a defined area.added -duration argument to make the unit vanish after some time.Modtools/create-item: added -matchingGloves and -matchingShoes arguments Manipulator: added intrigue to displayed skills Install-info: added DFHack build ID to report Gui/prerelease-warning: updated links and information about nightly builds Getplants: added switches for designations for farming seeds and for max number designated per plant made resurrection produce a historical event viewable in Legends mode.made interaction export more robust and human-readable.added historical event relationships and supplementary data.added support for many new history events in 0.47.added profession and weapon info to relevant entities.added evilness and force IDs to regions.

dwarf fortress plump helmet dfhack

Should handle additional entities, but not tested added search criteria for necro tower count, neighbor civ count, and specific neighbors.added search criteria for embark initial tree cover.updated aquifer search criteria to handle the new variation.added neighbor display, including kobolds (SKULKING) and necro tower count.updated embark aquifer info to show all aquifer kinds present.improved support for using directly from the DFHack consoleĭevel/export-dt-ini: updated some field names for DT for 0.47ĭevel/visualize-structure: added human-readable lengths to containers.moved from DF folder to hack/scripts folder, and disabled installation by default.Tweak embark-profile-name: fixed handling of the native shift+space key Teleport: fixed setting new tile occupancy Spawnunit: fixed an error when forwarding some arguments but not a location to modtools/create-unit fixed resurrection for non-historical figures.resurrected units now have their tile occupancy set (and are placed in the prone position to facilitate this).when resurrected by specifying a corpse, units now appear at the location of the corpse rather than their location of death.fixed missing fields in history_event_assume_identityst export.added checking for unhandled structures to avoid generating invalid XML.added UTF-8 encoding and XML escaping for more fields.ensured that only the newest wagon is deconstructedĭevel/visualize-structure: fixed padding detection for globals.prevented running in non-fortress modes.catsplosion: fixed error when handling races with only one caste (e.g.autogems: fixed an issue with binned gems being ignored in linked stockpiles.Fixed translation of certain types of in-game names.Fixed a crash when starting DFHack in headless mode with no terminal.Fixed a crash in find() for some types when no world is loaded.

dwarf fortress plump helmet dfhack

workorder: allows queuing manager jobs smart about shear and milk creature jobs.reveal-hidden-units: exposes all sneaking units.resurrect-adv: brings your adventurer back to life.once-per-save: runs DFHack commands unless already run in the current save.on-new-fortress: runs DFHack commands only in a new fortress.light-aquifers-only: changes heavy aquifers to light aquifers.gui/color-schemes: an in-game interface for color-schemes.devel/visualize-structure: displays the raw memory of a structure.devel/print-event: prints the description of an event by ID or index.

#Dwarf fortress plump helmet dfhack download

Download here DFHack 0.47.04-r1 New Scripts










Dwarf fortress plump helmet dfhack